Hi Guys
I’ve got 2 identical build games: one with hardware raytracing support ON
and one without
the HW raytracing run at 20FPS :
the SW raytracing run at 45/50FPS:
the HW raytracing build have an option to disable the hardware raytracing in game by the command line:
r.RayTracing.ForceAllRayTracingEffects 0
r.Lumen.HardwareRayTracing 0
so in theory if I disable the HW raytracing in game should have a similar performance of the non HW supported version, unfortunately it’s not like that
the command lines works correctly because I can see the difference in the GI and refl and visually match the SW raytracing build but the performance stays the same,
what I miss here?