So I’m making huge world we’re the player can travel frome the ground and go to space with a seamless transition due to the sky atmosphere but wonce getting that high line trace debug traces disappear but still work but go a bit higher and the client on the ground can’t see actors he spawns in only the server in space what confused me is that multiplayer world origin rebasing is enabled so this shouldn’t happen is there any optimizations I can do to fix things like this