Summary
This has been basically since the new memory calculation system was introduced (Sorry for not reporting earlier :))
New memory calculation has a few issues that make it really hard to optimize:
- Memory calculation does not sum up correctly
- The memory in the calculated final result in this map is around 97k / 100k
- Summing up all individual parts does not sum up to the correct number so alot of assets are missing in the calculation output
This means either the memory calculation is missing some assets that are not correctly shown, is wrong or does not show all assets.
When optimizing huge open world islands it is really important to know every asset taking up memory.
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Fortnite Assets used to be naming the correct assets (Marked in the screenshot in red)
Now after the new calculation it only says âFortnite assetâ. This is extremely hard to optimize since if you use a bunch or alot of different fortnite assets you basically have no idea which asests caused your memory to increase -
Huge issues with spline assets (Example spline asset in marked in purple in screenshot)
- Spline assets (made using the landscape spline tool) now show up obfuscated as random letters
- Spline assets can increase the memory by alot (Sometimes up to 30k memory of 100k memory )
- Spline assets somewhere on the map even if spatially loaded seem to increase the memory everywhere
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Open a big project using fornite assets and custom ones + splines
- Calculate Memory
- Look at memory calculation
Expected Result
Memory calculation result shows all things taking up memory and exactly tells what assets are taking it up (Used to work correctly before memory calculation optimization)
Observed Result
Memory calculation is missing lots of infos, some assets say uknown and basically all fortnite assets you have no idea what the asset is
Platform(s)
windows
Island Code
0510-0384-5646




