Huge fps drop in some angles with movable lights

Hello! I’m having problems with my movable light. When I focus on a specific point on the map, a large drop in fps is caused as can be seen in the video. This stops happening if I change the angle of the light, but I need that particular angle. Does anyone know how to fix it? Thank you!

I forgot to put the video: - YouTube

I see your frame rate drop while you are rotating, before you move the light.

As a rule of thumb, when the fps drops, the thing causing the problem is in the viewport.

Try removing things ( I can only see land and rocks ) and your fps will be constant, no matter where you put the light.

Once you know what’s causing the problem, you can optimize it…

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Hello, thanks for answering. I thought the same thing, but when I remove all the elements from the map, I still have the same drop of fps … right now on the map there is only the landscape, the sky sphere and the directional light. I do not understand what the problem may be …

did you ever happen to figure this out? I’m going nuts trying to find a fix. I’m at a steady 100 fps or higher until the sun sets and then i’ll get as low as 50fps.