Hey, there’s a problem a lot of people have been talking about for years. It will be nice if someone at Epic tries to fix this problem.
There is a big FPS drop with addtional windows open - especially with blueprint window, the more nodes the more the drop FPS drop. Blank blueprint opened as window drops on the Blank scene from 300fps to 60 on the RTX 3060TI
- no nvidia experience software
- the latest drivers
- gsync turned off
- newest UE engine
- ddc - nosharing
links of people who reported this problem:
- https://answers.unrealengine.com/questions/941958/slow-performance-in-ue4-editor-with-powerful-windo.html
- Very poor performance in the editor using multiple monitors - Feedback for Unreal Engine team - Unreal Engine Forums
- https://answers.unrealengine.com/questions/675685/everything-too-slow-when-open-blueprint-editor.html
- https://answers.unrealengine.com/questions/488012/ue4-laggy-when-2-screens-open.html?lang=ja
- https://answers.unrealengine.com/questions/999538/view.html
Anyone knows any solution?