HUD Controller doesn't consistently respect Inventory Layout Settings

Summary

In UEFN, the HUD Controller doesn’t consistently respect the Inventory Layout Docking.

If the Inventory is in the middle of the screen and you change class, sometimes the Inventory may force itself to the original position on the player’s screen. The only way to fix this is to keep changing class until it fixes itself. This is a very frustrating bug for both players and developers, as it can cause the Inventory to overlap specific UI elements.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Set up 2 HUD Controllers
  2. Set one to Class 1, and the other to Class 2.
  3. Set Class 1’s HUD Controller to dock to the middle of the screen.
  4. Set up a Class Designer and Selector for both Classes.
  5. Start Game
  6. Switch between both classes consistently.
  7. Observe the Inventory UI ignores docking settings occasionally.

Expected Result

Inventory consistently docks to the correct position on the player’s screen.

Observed Result

The Inventory sometimes ignores the docking settings, returning to it’s original position on the HUD.

Platform(s)

PC

Video

FORT-982500 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.