Can anyone explain me or get link to simple reference to project with C++ HTC Vive motion controllers and Head Mounted display replication implimentation?
One player launch Standalone game with server role in VR
Another player launch Standalone game with client role
Each game works on differnt PCs in local network (-lanplay)
I have custom pawn with HMD model wich spawns Weapons for each hand. Weapon is custom AActor class with bReplicates=true.
I want to both server and client can see transforms changes on HMD and both Weapons.
How can i do this? How i need write replication for this case?
Link for C++ files:
CustomPawn Header an CPP
P.S. Sorry for bad english