- Place the folder HoudiniEngine inside your project /Plugins/ThirdParty folder. Add and enable the Plugin inside your uproject file (the main project file).
{
“Name”: “HoudiniEngine”,
“Enabled”: true
},
- Copy the corresponding /Content folders from the City Sample into your project:
- /Building
- /Map/Environment
- Open a project with buildings for the UE5 “City Sample” (Matrix) project, i.e.
- City Sample Buildings in Environments - UE Marketplace
- City Sample in UE Feature Samples - UE Marketplace
- Open a map which contains Houdini Buildings, i.e.
- /Building/NY/Kit_Bldg_NYA
- /Map/Small_City_LVL
- Select a Houdini Building Asset, i.e.
- City_Building_Generator
-
In the “Instance Window” select all Building Instance Mesh Components → Right click & Copy
-
In a second UE5 project place the City_Building_Generator (Houdini), select the HoudiniAssetComponent → Past the copied mesh instances.