How to port Matrix UE5 Crowds, Traffic, Parking to my Project?

Is it possible to setup crowds, traffic, and parking - without Houdini?

Context
The City Sample uses Houdini generated cities, including setting up the lanes for traffic, parking, and crowd paths.

Is there a way to setup pathing used in the UE5 demonstration, on another city (map) without Houdini?

Related

It looks like that the City Sample can not be easily ported into other projects.

Why City Sample can not be easily adopted into other projects

  • Extensive C++ code, encompassing the entire project (/Source/CitySample)

  • cccc

  • Houdini and Houdini Engine license to generate own cities Houdini Store | SideFX

  • It appears that the project has only code for single player.

  • The Merger Tool does not work properly on the majority of buildings. The buildings which can be properly merged however, lack details on the ground/street floor - which may be overcome by manually setting up the street parts of buildings.

  • There are dozens of additional maps hidden inside the Buildings folder, containing Houdini buildings, and assembled meshes - another starting point for assembling buildings manually.

  • Another major difficulty - with UE4 it was possible to drag and drop content between different projects, with UE5 this no longer seems to work (perhaps due to the C++ code involved in the Matrix project)

Related
City Sample likely uses 128 SRV (Shaders) UE4.26 - Shader is using too many SRVs (only 64 supported) - #11 by Haoris