How to port Matrix UE5 Crowds, Traffic, Parking to my Project?

Is it possible to setup crowds, traffic, and parking - without Houdini?

Context
The City Sample uses Houdini generated cities, including setting up the lanes for traffic, parking, and crowd paths.

Is there a way to setup pathing used in the UE5 demonstration, on another city (map) without Houdini?

Related
https://docs.unrealengine.com/5.0/ko/city-sample-project-unreal-engine-demonstration/

It looks like that the City Sample can not be easily ported into other projects.

Why City Sample can not be easily adopted into other projects

  • Extensive C++ code, encompassing the entire project (/Source/CitySample)

  • cccc

  • Houdini and Houdini Engine license to generate own cities Houdini Store | SideFX

  • It appears that the project has only code for single player.

  • The Merger Tool does not work properly on the majority of buildings. The buildings which can be properly merged however, lack details on the ground/street floor - which may be overcome by manually setting up the street parts of buildings.

  • There are dozens of additional maps hidden inside the Buildings folder, containing Houdini buildings, and assembled meshes - another starting point for assembling buildings manually.

  • Another major difficulty - with UE4 it was possible to drag and drop content between different projects, with UE5 this no longer seems to work (perhaps due to the C++ code involved in the Matrix project)

Related
City Sample likely uses 128 SRV (Shaders) UE4.26 - Shader is using too many SRVs (only 64 supported) - #11 by Haoris