How would i make lighting like this?

So I am trying to achieve this kind of lighting in my game, i have tried a lot of things but can never seem to get this. Any tips?

The lighting here is not complex. This is mostly using a Post Process with some vignetting.

This is Hourence’s Game Solus. You can read more about it here along with some tutorials where he walks you through some of the setups: Hourences.com – The Solus Project

You can replicate this by playing around with the skysphere and a directional light, and as Tim mentioned vignette in a post processing volume.

I dunno if this is worth mentioning or not, but this scene is also using quite strong Vignette.