Hello,
So I’m relatively new to working in unreal, and have been having an issue for a while which I’ve been trying my best to just ignore after failing to find a proper solution through searching around the internet.
It appears that there is external light leakage through the seams of my models, and I have linked screenshots of that & the box room model that I’m using to demonstrate this along with it’s UV.
If anyone could provide me with a fix to this I would greatly appreciate it.