Recently, UE5.6 has supported bindless.
But I don’t know how to use it?
Here, I’ll copy a similar question from the community. Using bindless resources in a custom shader - Development / Rendering - Epic Developer Community Forums
So my main questions are:
- How to declare a bindless resource array in a shader?
- How to declare a bindless resource array in a shader parameter struct?
- How to fetch a texture from a bindless resources in shader?
- How to properly fill parameter struct when using bindless resources?
Could there be some test cases or some small examples?