I am trying to use unreal’s built-in “AndroidAdvertising” module in c++.
Below is the AndroidAdvertising module’s location in 4.27
Firstly, I added “AndroidAdvertising” to the build.cs
.uproject
target.cs
After this I tried to build the solution(without adding any extra code) which gave a linking error:
LINK : fatal error LNK1181: cannot open input file ‘E:\Unreal Engine\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\AndroidAdvertising\UE4Editor-AndroidAdvertising.lib’
Full Log File: Build.txt (1.5 KB)
Project Structure:
I have a custom “Android” module in which I am trying to access unreal’s “AndroidAdvertising” module.
complete project(Project750.rar - Google Drive)
Any help or suggestion will be appreciated.