I use a Skylight with ambient Cubemap to make lighting, but the cubemap make reflection in the water in the lake look wrong (it not capture enviroment anymore). If I change skylight to capture scene the reflection look better, but I lose the lighting. So do you guy know anyway to make skylight only affect lighting but not reflection, I want lighting of cubemap skylight but reflection like scenecapture skylight? My only solution now is plug a HDR to water material.
Btw, Screenspace Reflection still lood good in Cubemap Skylight, but it cant work in larger view.