in my project there will be a lot of objects
so, i want to use shader to update object’s location, which means we can update a lot of object at the same time
how should i do it
in my project there will be a lot of objects
so, i want to use shader to update object’s location, which means we can update a lot of object at the same time
how should i do it
Using world position offset, but…
The object will look like it has moved, but the collision remains in place.
If you want to move a lot of similar objects, you can use instancing. Then the object really does move, and it costs nothing…