How to use Mover 2.0 and GAS simultaneously?

How to solve the tick issue of Mover 2.0 and GAS

How to handle the following two situations:

  1. GAS: Play Montage (Mover Actor)
  2. Mover 2.0

Hello, can you elaborate on your question?

  • What tick issue are you referring to?
  • What aspect of playing montages? Montage playback via PlayMontageAndWait should work with an actor that uses Mover, since the montage will be played on a SkeletalMeshComponent on the avatar actor of any actor class.
  • What do you mean specifically about ‘handling Mover 2.0’?

How should I handle the impact of the network predictions for gas and mover 2.0 on character movement?

I’m not sure if gas and mover2.0 are compatible. These two seem to be two separate systems.

Good day, having asked internally this is what we can share right now:

“We are planning on making sure that GAS and Mover work well together, with the overall high level goal that making movement abilities is easy to do and that doing so is directly supported without having to make the sort of changes on top on CMC that is currently required to do so. This is absolutely part of our plan.”

This will be after the UE 5.7 release, but no concrete target yet due to other priorities.