How to use a skybox image as sky?

Hi, I have these skybox images and was wondering how I could use them in UE4?

edit: I am trying to port some unity assets for my ue4 game

Basically, put it on the inside of a cube. But the cube needs to have the same UV mapping as this. You might need to make it in Blender. The default UV is like this in Blender.

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hey, i did that approach after posting and made it into a quad sphere but I now have an issue with resolution. In unity it seems to look pretty crisp. I exported the png.


any tips ?

In the texture, set ‘no mipmaps’ and max resolution to at least 1024. I don’t know what engine version you have.