How to us AI navigation in AR

Hello my friend,I’m making an AR RPG game DEMO.

The main scene of my game is spawned by node “Spawn actor from Class”,that means I can’t add “Nav Mesh Bounds Volume” in to the map to make the AI patrol and find route automatically.

How to solve this problem?

Having the same issue, maybe theres a way to force an Ai actor to play without navmesh bounds but I think it only works on c++