How to turn up normal map intensity

Hello. I am wondering if there is a way to turn up normal map intensity in the editor. I remember there being a value that would make normal maps appear more.

Normal is kind of shape data showing how texture need to be shaded, so what do you mean by “intencivity”, you want to dumps on texture to look higher?

Multiply your normal map by a vector 3. B channel must be 1, R and G greater than 1(as high as you’d like.)

Yeah, I want the heights to be more dramatic