Hi guys, how to make? When a player looks at static mesh he pressed A key and switching lights on/off
Here is way to do it :
-Create a new actor with a light and a mesh (make sure the mesh has collision)
-create an event that toggles light visibility
Inside your character blueprint
When “A” is pressed perform a trace coming from your camera location and going in camera forward vector direction
If the trace hits something , cast the hitted actor to your light bp, if it’s successful call the toggle event from the cast