Timmeh_ZA
(Timmeh_ZA)
1
Hello.
I was following the C++ tutorial, and when the author dropped materials on to the static mesh floor and walls of the 3rd Person Template she got this:
But when I did the same I got this:
Why are the materials not tiling, and how do I make them tile independent of the size of the mesh?
Tim_Hobson
(Tim_Hobson)
2
Hi Timmeh_ZA,
You can do this by using a Texture Coordinate node and adjusting the U and V values.
You can read more about this node here: Coordinates Material Expressions in Unreal Engine | Unreal Engine 5.1 Documentation
Thank you!
Tim
Timmeh_ZA
(Timmeh_ZA)
3
Hey Tim,
Thanks for the response.
I think what I was looking for was the WorldAlignedTexture node.
Using that, I was able to get tiling independent of mesh size:
But now how do I sample those world aligned textures to access specific channels?
I found this,
but I cant figure out how to get the “Tex” input pin on the Texture Sample node.