I’m trying to target my game for EOS and Steam without needing to comment out the DefaultEngine.ini lines.
I have looked at Lyra, and have updated my project so that I have an additional Target.cs
using UnrealBuildTool;
public class ProjectTest_EOSTarget : ProjectTestTarget
{
public ProjectTest_EOSTarget (TargetInfo Target) : base(Target)
{
CustomConfig = "EOS";
}
}
And I have added in additional DefaultEngine.ini in the EOS folder:
| ProjectTest
– |Config
– | Custom
– | EOS
I have also built the Engine from source, and so I’m still stuck and would really appreciate some help.
I have tested this by adding the values from the EOS/DefaultEngine.ini into the Config/DefaultEngine.ini and the end result worked perfectly. However, when I place them exclusively into the EOS/DefaultEngine.ini, nothing works.
It may work only in packaged builds, as I’ve been using it exclusively in editor with Standalone. I’m currently unable to test as I am waiting on a new SSD with more storage and cannot package the project with the limited space I have.