How to sweep by scaling a sphere?

Thanks for the reply. I wanted the vid to see what he was talking about lol.

But you are saying just use a normal Sphere collision, and scale it up and down (e.g. on a Timeline, 2 secs) - and that works as the expanding collision detection? - as long as the Collision channels that are setup in the Sphere, are what we want to use?

And do we need to check “Sweep” in the Transform/scale node?

  • (It is my understanding that we can change the scale of things with collision. But the engine wont constantly check collision hits during the scale transition (e.g. when it is 1.1 size, then 1.2 size and now it collides with something) - unless we check Sweep, correct?)
    Ty