I know it’s the fog because when I set the density to 0 the light behaves normally. Is this a known bug for point lights?
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from my 5 minutes of experimentation the answer is no, it’s not supposed to do that. please post your light settings. also, are you baked or dynamic lighting?
In case you still have this problem, or for anyone having this issue; lights have 2 settings related to volumetric fog:
- Volumetric Scattering Intensity (the strength of this light over the volumetric fog)
and - Cast Volumetric Shadows: If this is set to False, and the VSI is greater than 0, the light will probably go through walls, so setting it as True will prevent that. This, however, comes at a cost, as the documentation says:
“When shadow casting is enabled, Point and Spot Lights are approximately three times more expensive because they contribute to the volume textures shadowing”
Hope this helps
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I have CVS on, and my light/VSI still bleeds through walls.
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Same here! I followed the below tutorial but it just ignores all geometry? Any more ideas on this? Thanks
If light with volumetric go through walls find in advanced lignt checkbox “Cast Volumetric shadow”.