I have a level that is only exponential height fog with individual lights.
I have a spotlight that creates a wonderful light shaft/ bloom effect from a distance.
However, when the player approaches the spotlight, this lightshaft/ bloom fades away.
I’d really like the effect to stay, regardless of how close the player is to the source. I’ve only found settings regarding the max distance/draw, not the minimum/ closeness to source.
Perhaps I misunderstood these settings but any help is appreciated.