Hi ! I’ve got this simple scene with spheres with a lot of reflexion floating around in a closed space. Unfortunatly those sphere have a very weird way to reflect their environnment. Is their any way to cheat to make them reflect their environnment ?
That’s what Reflection Captures are for. Simply place them in your Level and specular/metallic Materials will automatically use the Reflection Spheres to feed the surfaces with an reflection.
However, the Reflection Captures are prebaked, thus you can’t “create” Reflections at runtime.
Yes I’ve understand. There is reflection captures (both spheres and cube) in my scene already. But my movable objects are not receiving any information from them. They receive their reflective informations from the cubemap set in skylight. Is it possible to have a skymap with a reflectioncubemap that affects my movable objects only ?