How to share Actors placed with Editor?

The actors you place into the level are saved in the umap level file. Your problem is probably git, make sure you’re checking in the changed umap, then pushing your changes to the server. Then make sure your team is properly pulling and then updating their local git repo.

Cheers,
Nick

I am working on a project with a friend and we are using git. However, he doesn’t get the actors that I place on the level using the Editor.

Our gitignore is basically the new Unreal Tournament’s one:
/.sln
/
.xcodeproj
//.sln
//.xcodeproj
.suo
.opensdf
.sdf
/build/

/
/build/**
//DerivedDataCache/**
/
/Intermediate/**
//Plugins//Intermediate/
/
/Binaries/**
//Plugins//Binaries/
/
/Saved/**

Can someone explain what is saved with the level, and if there is a way to share actors placed with the editor?
Is there is a “correct” way to work with Actors and Levels to share with a team?
Thanks in advance.