Hey!
How can I set a UTexture2D variable to null or none? I’m doing this in a struct.
Hey!
How can I set a UTexture2D variable to null or none? I’m doing this in a struct.
Hi Ɛdmm
The best thing to do would be to store it as a pointer and set it to nullptr as you wouldn’t want to copy a texture anyway.
Thanks
Alex
As Alekann01 said in .h file :
UPROPERTY(EditAnywhere)
UTexture2D* MyTexture = nullptr;
Hope this works
Thanks for the answer!
Thanks for the answer!