How to set up Studio lighting

Hi All

I’m looking in to setting up a studio lighting in UE4 for a car. I have tried a few different ways to achieve that but unfortunately haven’t had much luck. If someone can give some guidance or ideas that would be great. At the attached file you can find a sample of I’m after as a result and below is a link to the concept I’m going for. Thanks in advance.
Kind regards

Hi there I’ve done couple of tests with some basic lighting but can’t get my head round how to execute it properly.

What do you have so far?

Hi - Well, if the lighting’s important to you it needs to be static ( directional and skylight ).

But also I think you need a better car mesh, with good lightmap UVs.

Just start with the default values for lights and then start tweaking.

Cheapest usable car on the marketplace seems to be:

You may be able to get a free one from somewhere, not sure where…

You also need the floor to have decent UVs, otherwise your shadows will also look off…

Take a look at:

https://learn.unrealengine.com/course/2436626?r=False&ts=637081938644410923

Brilliant thank you. I’ll give that a shot and see what happens. But any other ideas and suggestions are also welcome.