I am looking into using the UCanvas object, and noticed the DrawText function, and saw the TextFont parameter, which in turn is a UFont, and for the life of me, I can’t figure out how to specify that font. I know that there isn’t a default font, and I know how to do it in BP, but I prefer C++.
I dont have anything to copy paste but use the ConstructorHelpers::FindObject and get the font that way.
If someone have not posted a snip for you i will do this when i get home from work.