what is the best way to set polycount and texture limit for each scene ? I mean im going to set a GPU limit for each of my game settings for example the lowest GPU for my low settings would be GTX 620 the medium will be GTX 840 and the high settings will be at least GTX 960. how can i set my poly count and texture limit ? i mean how many polygons at most should i have in each scene for GTX 620 or any other ?
You can’t really set a polycount as far as I know because that will simply cause certain objects to not be rendered. If a mesh has a certain number of polygons, UE can’t really change how many are displayed. That would require UE to dynamically reduce the number of polys on a mesh and that’s not exactly going to help performance, even if it were possible.
What you want to look at is culling and changing how you cull objects based on graphical settings, as well as resolution scaling. And those are literally just the tip of the iceberg when it comes to performance and graphic settings.
No i don’t mean to set a limit really . i mean for test purposes . for example if i come to conclusion that for GTX 640 i have to at least have 1 million polygon per scene and 100 of 1K textures then i have to change the environment to match up my limits you know what I’m saying ?