Hi, I have one question about the ArKit integration and I didn’t know where to ask:
Is it possible to send the face geometry transform, if not at least the location via livelink?
Maybe add three new blend shapes to EARFaceBlendShape valled PosX, PosY and PosZ?
I would like to blend the ARFaceAncor’s location to the root bone of the skeletal mesh, not only the morph targets.
UENUM(BlueprintType, Category=“AR AugmentedReality”, meta=(Experimental))
enum class EARFaceBlendShape : uint8
// Treat the face ancor location as curves for LiveLink support