How to scale Render Target Fluid Simulation?

OK

your solution is needlessly complicated^^
BUT from your solution I found the steps to make it work much easier for 5x5 plane now :smiley:

  1. set resolution of render Targets to 2048x2048 :slight_smile:
  2. change “texel size” in ComputeNormal and HeightSim to 1/2048
    (or 1/4096 or 1/1024 or whatever you need because because this basically describes the wavesize!)
  3. replace the scalar Parameter “ForceStrenght” in ForceSplat material with an Constant!!!
    because the scalar parameter is broken here for some reason!!!
  4. now you can adjust the waveheight with that constant from 0.0001 to 1+ :smiley:

this should be it^^

ofc you can still play around with travel size and force size and so on :stuck_out_tongue:

Gonna make a video Tutorial on this soon

222706-water.gif