OK
your solution is needlessly complicated^^
BUT from your solution I found the steps to make it work much easier for 5x5 plane now
- set resolution of render Targets to 2048x2048
- change “texel size” in ComputeNormal and HeightSim to 1/2048
(or 1/4096 or 1/1024 or whatever you need because because this basically describes the wavesize!) - replace the scalar Parameter “ForceStrenght” in ForceSplat material with an Constant!!!
because the scalar parameter is broken here for some reason!!! - now you can adjust the waveheight with that constant from 0.0001 to 1+
this should be it^^
ofc you can still play around with travel size and force size and so on
Gonna make a video Tutorial on this soon