How to scale Render Target Fluid Simulation?

Totally forgot to mention that you have to adjust the TexelSize in the heightSim and ComputeNormal to 1/render target Resolution so in case you have a res of 1024 set texelSize to 0.000977

btw got it to work with minimal to no Quality loss now - YouTube

modify the height sim material that way and set the default travel speed value to 0.44

Also set the heightScale in the computeNormal to 0.0125