How to replicate character movement via replication graph fast path

Hello!
We use Replication Graph in our open world shooter. I heard that Replication Graph Fast Path can be used to replicate character movement. This seems to be a non-trivial task due to the specifics of character movement processing during replication. On the other hand, both character movement and Replication Graph are native UE features. It would be nice if the UE team would provide us with some kind of API to use them, e.g. serialize/deserialize character movement or something else from the RepGraph side. Does anyone have experience with character movement replication via Replication Graph Fast Path and can share their knowledge?

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There are so few examples on this, do you have any progress