How to remove the light source visibility in the mirror reflection with PT?

Hello all
Please help me to solve the problem with displaying the light source.
I’m experimenting with lighting in terms of Pathtracing. I’ve made a kind of surreal scene with statue illuminated by rect lights in niche with mirrors. Lighting is faked. I want to remove visibility of those ‘emissive planes’. I’ve partly solved that problem by setting Specular scale to 0 and console command ’ r.PathTracing.VisibleLights 0 '. (No blue marked plane in my picture). But not completely. There still coloured planes in mirror reflections marked with orange stripes. How to remove light sources completely?
Thank you in advance.

1 Like

Hey! Did you solve that issue?

I also want to know