It can be done with the custom node in this thread. This allows you to pass a different value to the lumen lighting system than the material render. It can make an emissive object not cast light, or even make a non-emissive object cast light.
It can be done with the custom node in this thread. This allows you to pass a different value to the lumen lighting system than the material render. It can make an emissive object not cast light, or even make a non-emissive object cast light.