How to remove the light on the ground when character still light up when using emissive color?

Hi, I am exploring the UE5 engine.
When I create a material and give it the value 1 to Emissive Color, it will light up like the right cube in the picture.
The problem I am struggling with is, that in UE5, it will light up the ground around the cube. Compared to UE4, it will just brighten up the cube, not the ground.
I want to use the Emissive (Lumen effect) on the character but it will not light up the ground at the same time. How to do this in UE5?

It can be done with the custom node in this thread. This allows you to pass a different value to the lumen lighting system than the material render. It can make an emissive object not cast light, or even make a non-emissive object cast light.

Thank you! It helps a lot!