I am working on a character to be used in my first ever game project (VR). The shader complexity view shows huge white areas ( extremely bad) in some regions such as around hair cards, foliage and sometimes through multiple glass surfaces. I have looked for a lot of solutions and I was unable to find the right solution. This is greatly affecting the framerate, given that it is also a VR project.
What part of my pipeline do I need to fix in order to reduce the complexity? The modeling? the texturing?Materials? or something else?
I am currently using basic planes to make hair cards and using alpha masks to put texture in. Similar case for foliage.
All help is appreciated.