Hi everyone, I’ve been working on rendering a couple of scenes but I have a lot of problems making Ray Traced render look correct compared to Path Traced ground truth. I’ve even been tempted to use Path Tracer rendering but due to the limitations of Path Tracer, I don’t think that would be possible.
Im using UE 4.27.2 with following settings:
r.RayTracing 1
r.RayTracing.GlobalIllumination 1
r.RayTracing.GlobalIllumination.MaxBounces 2
r.RayTracing.GlobalIllumination.SamplesPerPixel 16
r.RayTracing.GlobalIllumination.EvalSkyLight 1
r.RayTracing.AmbientOcclusion 1
r.RayTracing.AmbientOcclusion.SamplesPerPixel 2
r.RayTracing.Reflections.MaxRoughness 1
r.RayTracing.Reflections.MaxBounces 2
r.RayTracing.Reflections.Shadows 2
r.RayTracing.Reflections.ReflectionCaptures 1
r.RayTracing.Reflections.Hybrid 1
r.RayTracing.Reflections.RayTraceSkyLightContribution 1
r.DepthOfFieldQuality 4
r.BloomQuality 5
r.Tonemapper.Quality 5
Directional Light and Sky Light are set to work with Ray Tracing. Scene looks fairly good, but I’m quite bothered by how dark the wall is. It seems to be mostly caused by Sky Light contribution, as it makes the wall (and the whole scene) substantially brighter but also looks much worse and very wrong. I feel like I’ve tried everything and failed, so any help is greatly appreciated. Thanks, IK