Hello. I am building a dungeon-like level with lots of torches on a top-down template. When my character moves, lights which go out from the screen disappeares. I want to keep them lit. Can you help me?
As you can see in the images, when I move the character a little bit to the right, bottom torch’s light appeares.
I am using torch fire particle on the walls. When they leave the screen, their light disappeares, like their render distance is too low. I don’t know. What else do you want to know, I can share?
Sorry about the late response :\ , what I meant by sharing more about the setup was to know how have you setup the lighting in the level. Maybe you are using blueprints or regular lights you place in the map by holding L and clickng.
Your response tells me you are using the fire particle as a light, is it the same one as the P_Fire particle system that comes with the content example? also Is the fire particle the only light you are using?
If you are only using the particles as light sources then you could go into cascade and edit the particle bounds in order to extend the “render distance” which is the relative bounding box.
You could also put point lights in the same position of the particles and give them a nice color and intensity to match the fire particle.
Yes. Torch in charachter’s hand is not the problem. Torches on walls are the problem. Like I shared on pictures, their light disappeares, when character goes out of some range.
Check the answer I left you, that range is called Fixed relative bounding box. You can access to that property by opening the fire particle → clicking in the black space at the side of the modules and scrolling down in the details panel.