How to optimize Nanite performance in open-world projects?

Hi @xxjunlaix,

The key thing to remember is that Nanite is an entirely different way of rendering, and a lot of the traditional methods to optimize meshes no longer apply.

Given that I’ve answered a version of this question before, I’m going to link you to my answer over there, as all of the information should be helpful in your case

Please, let me know if there’s anything you want me to expand on!