I’m working on an open-world project in Unreal Engine 5 and using Nanite for most of my static meshes. Overall performance is good, but I’ve noticed some frame drops when moving quickly through large environments, even though GPU usage isn’t maxed out.
Has anyone experienced similar issues or found good optimization strategies in this kind of setup? I’m considering manually adjusting LODs or tweaking culling distances, but I’d love to hear your recommendations or best practices.
The key thing to remember is that Nanite is an entirely different way of rendering, and a lot of the traditional methods to optimize meshes no longer apply.
Given that I’ve answered a version of this question before, I’m going to link you to my answer over there, as all of the information should be helpful in your case
Please, let me know if there’s anything you want me to expand on!