Hello there @Vexonix_Drayven !
Welcome to UE! Investigating around the community, there are multiple resources available. Here are a few particular threats related to dynamic lighting, as well as the basics for Lumen, and handling its performance in your project:
Hi everyone,
I’m currently working on a game scene using Unreal Engine 5 that includes several dynamic light sources to create real-time lighting effects. However, I’m experiencing significant performance drops, especially on mid-range hardware.
I’ve tried enabling Lumen and tweaking some Post Process settings, but the improvements have been minimal.
I’d like to ask:
Is there a recommended way to optimize dynamic lighting without switching to baked/static lights?
Should I limit the number o…
How are you guys optimizing many dynamic light sources (e.g. in a large open world)? I did some testing and the shadows are responsible for killing the performance. So what would be good practice/your ways of tackling that performance issue? Working with Virtual Shadow Maps and Lumen.