Hi everyone,
I’m working on a small project in Unreal Engine 5 and using dynamic lighting with Lumen. The scene looks great, but the performance drops significantly on lower-end hardware.
What are some effective ways to optimize dynamic lighting while maintaining decent visual quality?
Any best practices or settings I should be aware of?
Welcome to UE! Investigating around the community, there are multiple resources available. Here are a few particular threats related to dynamic lighting, as well as the basics for Lumen, and handling its performance in your project: