I am trying to make a wave for when your character collides with water but i can’t change the coordinates of my worldpositon node to have the origin point be 3vector variable (where player contacts water) instead of being at (0,0,0)
Here, try this one:
Else: you could use the world position node, and multiply (or add) that with a vector 3, where the vector 3 should be the offset.
i figured it out. i kept adding the vector in after i had already divided it to change the scale