Hello there. Here is one of the most obvious problems when you make some post process effect. When you make a material that generally has a texture that is panning using the the triplanar camera vector, when camera moves the texture that is panning appears to be still because the camera moving speed is greater than texture panning speed so it basically overrides it. I guess we should somehow use the camera speed inversely and add it to the panning speed ? And the second question is regarding the triplanar camera vector: sometimes I can see the seams and corners where planes meet so should I just use some mask to mask that or maybe try a completely different approach?