Hello.
My character wear layered clothes. For example, shirts and vest, pants and belt.
But sometimes a low layer cloth appear over high layer cloth.
So I tried to make cutting box for each cloth and modify lower layer mesh from higher cloth’s cutting box.
There is two problems.mem
- Is there good way to modify mesh on runtime? I found MergeMeshUtility, but it’s not helpful. And I tried to handle FSkeletalMeshRenderData, but it’s result is bad and incomplete.
- If I succeed modfiy mesh, all mesh is modifed not specfic mesh component. Can I apply it specific mesh component?