How to make repeating textures?

I want to make a material (grass) which is on a big cube. But this cube is that big, that the texture is too big, so i want to make that the texture repeatsi itself something like 10 times. But i don’t knwo how to do, I already searched.
I think I have to make a new material.
I hope you can help me.

UV is s map that maps texture on mesh, so multiply UV map by number times you want it to be repeated. You can generate your own UV map using Texture Coordinates node, it also already have some coordinates manipulating properties

Hello tobimai,

Thanks for your post. is correct. A texture coordinate node hooked to the inputs of your textures will allow them to tile. I am including a link to a video that details the process.

Hopefully this takes care of your issue, but if you have any other questions just let me know!

Thanks,