I would like to make a water stream like one of a super soaker or a firefighter water gun. It should shoot from the player FPV pretty far away, like 7000 units.
Now the main problem I have is that fast particles always result in a non constant stream no matter how high I set the particles count and the particles get this weird position increments effect. But it needs to be fast because such streams are very fast and I’m using hit tracing with it.
Maybe I’m just doing it all wrong?
Furthermore it should have some acceleration downwards so the stream shoots a bit in a ark. In any case there needs to be speed to it so you can actually see it shooting when you start it and because of speed it should look like it drags a bit behind. So using just a stream mesh instead of particles is not a option.